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Synchronous and Asynchronous callbacks

Am Sonntag, 29. September 2019 19:18:32 UTC+2 schrieb Barry Scott:
> > On 29 Sep 2019, at 14:14, Eko palypse <ekopalypse at> wrote:
> > 
> > Unfortunately, I can't make all callbacks synchronous or asynchronous because this has negative effects on the application in one way or another.
> Surely you can make all callbacks async?
> You do not have to have them wait, they can complete their work in one call.
> sync == async-that-does-not-await
> Barry

Thank you for your answer but I'm sorry I don't get it. 
What do you mean by I don't have to have them wait?

Let me explain my understanding, with some pseudo code, how async callbacks
works and please keep in mind that I'm a novice when it comes to OO designs
and basic software design strategies/techniques, so I might be totally
wrong about what I'm doing.

An SYNCHRONOUS callback is like this. Event/notification gets fired and
notification handler calls all registered methods one after the other.
Something like

if notification.list_of_methods:
    for method in list_of_methods:

whereas an ASYNCHRONOUS callback is more like this. Event/notification gets
fired and notification handler informs another thread that the event has
been fired and all registered async callback methods should get executed.
So something like this

class EventThread(threading.Thread):
    def __init__(...):
        self.event = threading.Event()
        self.kill = False
    def run(self):
        while True:
            if not self.kill:
                for method in self.list_of_methods:

et = EventThread()
if notification.list_of_methods:
    et.event.set()  # run all async methods
    for method in list_of_methods:  # run sync methods

So if there is no synchronous callback for that notification then the 
notification handler would just set the event and return. 
The EventThread would then call one registered callback after the other.

Using this approach does sound fine from UI point of view as there is
minimal impact and UI keeps responsive but from code execution point of view
it sound much more complicated. What if one async callback is slow or buggy?
This could lead to unpredictable behavior where as in a synchronous execution you immediately know what is causing it. 
That was the reason I decided not to offer async callbacks until I 
discovered that other parts, like UI modifications aren't working properly.
And there are notification which must be called in a synchronous way, like
the modification event. If you want to intercept a modification safely then it can only be done within a synchronous callback. 

Does this makes sense to you? Or do I have wrong understanding or, again, an
wrong assumption how this works?

Thank you