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Re: Ad hoc iOS builds still don't run on AIR 30


Thanks, Erik, for your wonderfully clear input in the bug and thread.

> We need to mobilize the kind of response we gave Adobe about
discontinuing 32 bit support

Yes. :)

Also, BTW, there is/are at least one other bug and several other threads
which all seem to be reporting this same issue:

   - https://tracker.adobe.com/#/view/AIR-4198658
   - https://forums.adobe.com/message/10322238
   - https://forums.adobe.com/message/10413519
   - https://forums.adobe.com/thread/2489889

> I'm beginning to wonder if the Adobe AIR team was laid off and the
development work was contracted
> out to some service firm that doesn't know anything about the AIR
codebase.

One can't help but wonder what's going on. I tend to assume that the AIR
team has limited resources and has to prioritize (or is it "triage"?) what
they're going to work on. Apple keeps throwing new requirements at them,
and I assume that Google does too, and they'd probably also like to
actually do some new development work and extend AIR's capabilities rather
than just maintaining the platform.

They may think, perhaps correctly, that debugging on iOS with AIR 28, then
publishing with AIR 30 is a viable workaround. I'll be trying this as I
work on updating my app.

Douglas


On Mon, Jul 16, 2018 at 6:09 PM, Erik J. Thomas <erik@xxxxxxxxxx> wrote:

> If anyone on this email list have run into this problem with AIR 30,
> please vote for the issue here:
>
> https://tracker.adobe.com/#/view/AIR-4198657 <https://tracker.adobe.com/#/
> view/AIR-4198657>
>
> I expect that most of you are putting off going to AIR 30 because AIR 28,
> and 29 wasted so much of our time. That's the only reason I can think of
> why there aren't 100+ votes for this issue by now.
>
> We need to mobilize the kind of response we gave Adobe about discontinuing
> 32 bit support. That was a group effort.
>
> So please try AIR 30 (the installer works perfectly now, by the way thanks
> to the Apache Flex installer team) and if you have this problem (unable to
> run or debug ad hoc builds), please vote and comment and post to the public
> forum thread that Douglas includes below.
>
> Thanks for your help. I'm beginning to wonder if the Adobe AIR team was
> laid off and the development work was contracted out to some service firm
> that doesn't know anything about the AIR codebase. I just can't remember
> the last bad AIR release. Now there have been 3 bad AIR releases (of course
> I have to let Adobe off the hook for 28 since that was an Apple decision).
> Still, even two bad AIR releases in a row is not a good sign.
>
> I am tired of using my Android device for all development and debugging
> since it takes forever to package the apk.
>
> Erik
>
> On Jul 16, 2018, at 2:07 PM, Douglas McCarroll <list.apache-flex.001@
> brightworks.com> wrote:
>
> Hi Erik, and All,
>
> > Can any of you debug or run a local build on iOS using AIR 30?
>
> I can't debug. I haven't tried a local build or ad hoc deployment, but it
> looks to me as though these are all manifestations of a single underlying
> problem.
>
> See this thread: https://forums.adobe.com/message/10500479#10500479
>
> And this bug: https://tracker.adobe.com/#/view/AIR-4198657
>
> I encourage all who encounter this problem to chime in, vote for the bug,
> etc. It seems that Adobe may be unsure whether this is a real problem, or
> just devs who don't know how to set up their certificates etc. correctly.
>
> Douglas
>
> On Mon, Jul 16, 2018 at 4:44 PM, Erik J. Thomas <erik@xxxxxxxxxx> wrote:
>
> > Just installed Flex SDK 4.16.1 with AIR 30 using the new Flex SDK Install
> > 3.3.2 (thanks, Piotr!) and switched my project to use it. When attempting
> > to run a local build from the IDE using ad hoc profile, it fails with
> > "Installation Error: ApplicationVerificationFailed".
> >
> > The iOS console output includes: "The executable was signed with invalid
> > entitlements"
> >
> > As you can see below, the entitlements specified in the
> > .app/embedded.mobileprovision match those in the downloaded
> mobileprovision
> > used to sign the app.
> >
> > There was no such problem with AIR 27. I no longer see
> beta-reports-active
> > in the IPA, so that got fixed. But something else is broken now.
> >
> > I can build this IPA with an Enterprise/In House profile and it installs
> > and runs fine with no other changes. I regenerated my appID and
> > provisioning profile on Apple Developer portal and tried again. Same
> > problem. AIR 30 doesn't seem to support Ad Hoc installs on iOS.
> >
> > Can any of you debug or run a local build on iOS using AIR 30?
> >
> > Thanks!
> >
> > embedded.mobileprovision file contains (removed our actual team id):
> >
> > <key>Entitlements</key>
> > <dict>
> >        <key>keychain-access-groups</key>
> >        <array>
> >                <string>TEAM_ID.*</string>
> >        </array>
> >        <key>get-task-allow</key>
> >        <false/>
> >        <key>application-identifier</key>
> >        <string>TEAM_ID.com.linqto.keiretsu.debug</string>
> >        <key>com.apple.developer.team-identifier</key>
> >        <string>TEAM_ID</string>
> >        <key>aps-environment</key>
> >        <string>production</string>
> > </dict>
> >
> > Here are the entitlements from the provisioning profile used to sign the
> > app:
> >
> > <key>Entitlements</key>
> > <dict>
> >        <key>keychain-access-groups</key>
> >        <array>
> >                <string>TEAM_ID.*</string>
> >        </array>
> >        <key>get-task-allow</key>
> >        <false/>
> >        <key>application-identifier</key>
> >        <string>TEAM_ID.com.linqto.keiretsu.debug</string>
> >        <key>com.apple.developer.team-identifier</key>
> >        <string>TEAM_ID </string>
> >        <key>aps-environment</key>
> >        <string>production</string>
> > </dict>
> >
> >
> >
>
>